The WebGLRenderingContext.createProgram() method of the WebGL API creates and initializes a WebGLProgram object.
WebGLProgram gl.createProgram();
None.
A WebGLProgram object that is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program..
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw 'Could not compile WebGL program. \n\n' + info;
}
See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'createProgram' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glCreateProgram' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.deleteProgram()WebGLRenderingContext.isProgram()WebGLRenderingContext.linkProgram()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createProgram