The WebGLRenderingContext.createBuffer()
method of the WebGL API creates and initializes a WebGLBuffer
storing data such as vertices or colors.
WebGLBuffer gl.createBuffer();
None.
A WebGLBuffer
storing data such as vertices or colors.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer();
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'createBuffer' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGenBuffers' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.bindBuffer()
WebGLRenderingContext.deleteBuffer()
WebGLRenderingContext.isBuffer()
WebGLFramebuffer
, WebGLRenderbuffer
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createBuffer