The WebGLRenderingContext.copyTexImage2D() method of the WebGL API copies pixels from the current WebGLFramebuffer into a 2D texture image.
void gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
targetGLenum specifying the binding point (target) of the active texture. Possible values: gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.levelGLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.internalformatGLenum specifying the color components in the texture. Possible values: gl.ALPHA: Discards the red, green and blue components and reads the alpha component.gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.xGLint specifying the x coordinate of the lower left corner where to start copying.yGLint specifying the y coordinate of the lower left corner where to start copying.widthGLsizei specifying the width of the texture.heightGLsizei specifying the height of the texture.borderGLint specifying the width of the border. Must be 0.None.
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'copyTexImage2D' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glCopyTexImage2D' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.createTexture()WebGLRenderingContext.bindTexture()WebGLRenderingContext.texImage2D()WebGLRenderingContext.texSubImage2D()WebGLRenderingContext.compressedTexImage2D()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexImage2D