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WebGLRenderingContext.compressedTexImage2D

The WebGLRenderingContext.compressedTexImage2D() and WebGL2RenderingContext.compressedTexImage3D() methods of the WebGL API specify a two- or three-dimensional texture image in a compressed format.

Compressed image formats must be enabled by WebGL extensions before using these methods.

Syntax

// WebGL 1:
void gl.compressedTexImage2D(target, level, internalformat, width, height, border, ArrayBufferView? pixels);

// Additionally available in WebGL 2: 
// read from buffer bound to gl.PIXEL_UNPACK_BUFFER
void gl.compressedTexImage2D(target, level, internalformat, width, height, border, GLsizei imageSize, GLintptr offset); 
void gl.compressedTexImage2D(target, level, internalformat, width, height, border,
                             ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);

 // read from buffer bound to gl.PIXEL_UNPACK_BUFFER
void gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, GLsizei imageSize, GLintptr offset); 
void gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, 
                             ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);

Parameters

target
A GLenum specifying the binding point (target) of the active texture. Possible values for compressedTexImage2D:
  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
Possible values for compressedTexImage3D:
  • gl.TEXTURE_2D_ARRAY
  • gl.TEXTURE_3D
level
A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.
internalformat
A GLenum specifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. All values are possible for compressedTexImage2D. See compressed texture formats for which are valid for compressedTexImage3D. Possible values:
  • When using the WEBGL_compressed_texture_s3tc extension:
    • ext.COMPRESSED_RGB_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
  • When using the WEBGL_compressed_texture_s3tc_srgb extension:
    • ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
  • When using the WEBGL_compressed_texture_etc extension:
    • ext.COMPRESSED_R11_EAC
    • ext.COMPRESSED_SIGNED_R11_EAC
    • ext.COMPRESSED_RG11_EAC
    • ext.COMPRESSED_SIGNED_RG11_EAC
    • ext.COMPRESSED_RGB8_ETC2
    • ext.COMPRESSED_RGBA8_ETC2_EAC
    • ext.COMPRESSED_SRGB8_ETC2
    • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
    • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
    • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • When using the WEBGL_compressed_texture_pvrtc extension:
    • ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  • When using the WEBGL_compressed_texture_etc1 extension:
    • ext.COMPRESSED_RGB_ETC1_WEBGL
  • When using the WEBGL_compressed_texture_atc extension:
    • ext.COMPRESSED_RGB_ATC_WEBGL
    • ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
    • ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
  • When using the WEBGL_compressed_texture_astc extension:
    • ext.COMPRESSED_RGBA_ASTC_4x4_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
    • ext.COMPRESSED_RGBA_ASTC_5x4_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
    • ext.COMPRESSED_RGBA_ASTC_5x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_6x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_6x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x8_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x10_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
    • ext.COMPRESSED_RGBA_ASTC_12x10_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
    • ext.COMPRESSED_RGBA_ASTC_12x12_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
width
A GLsizei specifying the width of the texture.
height
A GLsizei specifying the height of the texture.
depth
A GLsizei specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.
border
A GLint specifying the width of the border. Must be 0.
imageSize
A GLsizei specifying the number of bytes to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER.
offset
A GLintptr specifying the offset in bytes from which to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER.
pixels
An ArrayBufferView that be used as a data store for the compressed image data in memory.

Return value

None.

Examples

var ext = (
  gl.getExtension('WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);

var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 512, 0, textureData); 
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'compressedTexImage2D' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glCompressedTexImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 2.0 API.
OpenGL ES 3.0
The definition of 'glCompressedTexImage2D' in that specification.
Standard Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibilityUpdate compatibility data on GitHubUpdate compatibility data on GitHub

compressedTexImage2D

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
WebGL2 56 No 51 No 43 No
SharedArrayBuffer as a parameter 60 ? ? ? 47 ?
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes
WebGL2 58 58 No 51 43 No 7.0
SharedArrayBuffer as a parameter 60 60 ? ? 47 ? No

compressedTexImage3D

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
SharedArrayBuffer as a parameter 60 ? ? ? 47 ?
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0
SharedArrayBuffer as a parameter 60 60 ? ? 47 ? No

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D