The WebGLRenderingContext.compressedTexImage2D()
and WebGL2RenderingContext.compressedTexImage3D()
methods of the WebGL API specify a two- or three-dimensional texture image in a compressed format.
Compressed image formats must be enabled by WebGL extensions before using these methods.
// WebGL 1: void gl.compressedTexImage2D(target, level, internalformat, width, height, border, ArrayBufferView? pixels); // Additionally available in WebGL 2: // read from buffer bound to gl.PIXEL_UNPACK_BUFFER void gl.compressedTexImage2D(target, level, internalformat, width, height, border, GLsizei imageSize, GLintptr offset); void gl.compressedTexImage2D(target, level, internalformat, width, height, border, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride); // read from buffer bound to gl.PIXEL_UNPACK_BUFFER void gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, GLsizei imageSize, GLintptr offset); void gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);
target
GLenum
specifying the binding point (target) of the active texture. Possible values for compressedTexImage2D
: gl.TEXTURE_2D
: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.compressedTexImage3D
: gl.TEXTURE_2D_ARRAY
gl.TEXTURE_3D
level
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.internalformat
GLenum
specifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. All values are possible for compressedTexImage2D
. See compressed texture formats for which are valid for compressedTexImage3D
. Possible values: WEBGL_compressed_texture_s3tc
extension: ext.COMPRESSED_RGB_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
WEBGL_compressed_texture_s3tc_srgb
extension: ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
WEBGL_compressed_texture_etc
extension: ext.COMPRESSED_R11_EAC
ext.COMPRESSED_SIGNED_R11_EAC
ext.COMPRESSED_RG11_EAC
ext.COMPRESSED_SIGNED_RG11_EAC
ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
WEBGL_compressed_texture_pvrtc
extension: ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
WEBGL_compressed_texture_etc1
extension: ext.COMPRESSED_RGB_ETC1_WEBGL
WEBGL_compressed_texture_atc
extension: ext.COMPRESSED_RGB_ATC_WEBGL
ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
WEBGL_compressed_texture_astc
extension: ext.COMPRESSED_RGBA_ASTC_4x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
ext.COMPRESSED_RGBA_ASTC_5x4_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
ext.COMPRESSED_RGBA_ASTC_5x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
ext.COMPRESSED_RGBA_ASTC_6x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
ext.COMPRESSED_RGBA_ASTC_6x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
ext.COMPRESSED_RGBA_ASTC_8x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
ext.COMPRESSED_RGBA_ASTC_8x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
ext.COMPRESSED_RGBA_ASTC_8x8_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
ext.COMPRESSED_RGBA_ASTC_10x5_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
ext.COMPRESSED_RGBA_ASTC_10x6_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
ext.COMPRESSED_RGBA_ASTC_10x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
ext.COMPRESSED_RGBA_ASTC_12x10_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
ext.COMPRESSED_RGBA_ASTC_12x12_KHR
ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
width
GLsizei
specifying the width of the texture.height
GLsizei
specifying the height of the texture.depth
GLsizei
specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY
.border
GLint
specifying the width of the border. Must be 0.imageSize
GLsizei
specifying the number of bytes to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER
.offset
GLintptr
specifying the offset in bytes from which to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER
.pixels
ArrayBufferView
that be used as a data store for the compressed image data in memory.None.
var ext = ( gl.getExtension('WEBGL_compressed_texture_s3tc') || gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc') ); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 512, 0, textureData); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'compressedTexImage2D' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glCompressedTexImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glCompressedTexImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | ? | ? | ? | 47 | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
SharedArrayBuffer as a parameter |
60 | 60 | ? | ? | 47 | ? | No |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | ? | ? | ? | 47 | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
SharedArrayBuffer as a parameter |
60 | 60 | ? | ? | 47 | ? | No |
WebGLRenderingContext.compressedTexSubImage2D()
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_compressed_texture_etc
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_astc
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D