The WebGLRenderingContext.clearDepth()
method of the WebGL API specifies the clear value for the depth buffer.
This specifies what depth value to use when calling the clear()
method. The value is clamped between 0 and 1.
void gl.clearDepth(depth);
depth
GLclampf
specifying the depth value used when the depth buffer is cleared. Default value: 1.None.
gl.clearDepth(0.5);
To get the current depth clear value, query the DEPTH_CLEAR_VALUE
constant.
gl.getParameter(gl.DEPTH_CLEAR_VALUE); // 0.5
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'clearDepth' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glClearDepthf' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.clear()
WebGLRenderingContext.clearColor()
WebGLRenderingContext.clearStencil()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/clearDepth