The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
void gl.bindRenderbuffer(target, renderbuffer);
GLenum specifying the binding point (target). Possible values: gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.WebGLRenderbuffer object to bind.None.
A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bindRenderbuffer' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glBindRenderbuffer' in that specification. | Standard | Man page of the OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.isRenderbuffer()WebGLBuffer, WebGLFramebuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer