The WebGLRenderingContext.bindBuffer() method of the WebGL API binds a given WebGLBuffer to a target.
void gl.bindBuffer(target, buffer);
GLenum specifying the binding point (target). Possible values: gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.WebGLBuffer to bind.None.
Only one target can be bound to a given WebGLBuffer. An attempt to bind the buffer to another target will throw an INVALID_OPERATION error and the current buffer binding will remain the same.
A WebGLBuffer which has been marked for deletion with deleteBuffer cannot be (re-)bound. An attempt to do so will generate an INVALID_OPERATION error, and the current binding will remain untouched.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
To check the current buffer bindings, query the ARRAY_BUFFER_BINDING and ELEMENT_ARRAY_BUFFER_BINDING constants.
gl.getParameter(gl.ARRAY_BUFFER_BINDING); gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bindBuffer' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glBindBuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 2 API. |
| WebGL 2.0 The definition of 'bindBuffer' in that specification. | Editor's Draft | Updated definition for WebGL 2. Adds new |
| OpenGL ES 3.0 The definition of 'glBindBuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.createBuffer()WebGLRenderingContext.deleteBuffer()WebGLRenderingContext.isBuffer()WebGLFramebuffer, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindBuffer