The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextcreationerror', function(e) { console.log('WebGL context creation failed:' + e.statusMessage || 'Unknown error'); }, false);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLContextEvent.statusMessage' in that specification. | Recommendation | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 49 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | 49 | 12 | 8.1 | Yes |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLContextEvent/statusMessage