The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is gl.UNSIGNED_INT_24_8.
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGLThis extension extends WebGLRenderingContext.texImage2D():
format and internalformat parameters now accept gl.DEPTH_COMPONENT and gl.DEPTH_STENCIL.type parameter now accepts gl.UNSIGNED_SHORT, gl.UNSIGNED_INT, and ext.UNSIGNED_INT_24_8_WEBGL.pixels parameter now accepts an ArrayBufferView of type Uint16Array and Uint32Array.This extension extends WebGLRenderingContext.framebufferTexture2D():
attachment parameter now accepts gl.DEPTH_STENCIL_ATTACHMENT.Incorrectly stated as the target parameter in the specification, see https://www.khronos.org/bugzilla/show_bug.cgi?id=674.
var ext = gl.getExtension('WEBGL_depth_texture');
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 512, 512, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null);
| Specification | Status | Comment |
|---|---|---|
| WEBGL_depth_texture The definition of 'WEBGL_depth_texture' in that specification. | Recommendation | Initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | ? | Yes | 22
|
? | ? | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | ? | ? | Yes | ? | ? | ? | ? |
WebGLRenderingContext.getExtension()WebGLRenderingContext.texImage2D()WebGLRenderingContext.framebufferTexture2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_depth_texture