The WEBGL_compressed_texture_etc extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
The compressed texture formats are exposed by 10 constants and can be used in two functions: compressedTexImage2D() and compressedTexSubImage2D().
ext.COMPRESSED_R11_EACext.COMPRESSED_SIGNED_R11_EACext.COMPRESSED_RG11_EACext.COMPRESSED_SIGNED_RG11_EACext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGBA8_ETC2_EACRGB_ETC2, but the alpha part is encoded separately.ext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACSRGB_ETC2, but the alpha part is encoded separately.ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.var ext = gl.getExtension('WEBGL_compressed_texture_etc');
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA8_ETC2_EAC, 512, 512, 0, textureData);
| Specification | Status | Comment |
|---|---|---|
| WEBGL_compressed_texture_etc The definition of 'WEBGL_compressed_texture_etc' in that specification. | Draft | Initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | ? | No | 51 | ? | ? | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | ? | ? | No | ? | ? | ? | ? |
WEBGL_compressed_texture_es3 from Firefox 46 to Firefox 51 and used to be available on the WebGL 2 context by default – this is not the case anymore. You have to enable it on both, WebGL 1 and WebGL 2 contexts, in order to use it.WEBGL_compressed_texture_etc1 (ETC1)WebGLRenderingContext.getExtension()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.compressedTexSubImage2D()WebGLRenderingContext.getParameter()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc