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The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.
There are no 2x2, 3x3, and 4x4 versions of this method. They are abbreviated in 2, 3, and 4, respectively. See the syntax below.
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
WebGLUniformLocation object containing the location of the uniform attribute to modify.GLboolean specifying whether to transpose the matrix. Must be false.Float32Array of float values.None.
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'uniformMatrix' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glUniformMatrix' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | ? | ? | ? | 47 | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
SharedArrayBuffer as a parameter |
60 | 60 | ? | ? | 47 | ? | No |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix