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WebGL2RenderingContext.uniformBlockBinding

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);

Parameters

program
A WebGLProgram containing the active uniform block whose binding to assign.
uniformBlockIndex
A GLuint specifying the index of the active uniform block within the program.
uniformBlockBinding
A GLuint specifying the binding point to which to bind the uniform block.

Return value

None.

Examples

gl.uniformBlockBinding(program, 0, 1);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'uniformBlockBinding' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniformBlockBinding' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding