This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniform[1234][uif][v]() methods of the WebGL API specify values of uniform variables.
ui stands for unsigned integer, i for integer, f for float, and v for vector.
Not all combinations are valid: u cannot be combined with f. See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
void gl.uniform1ui(location, v0); void gl.uniform2ui(location, v0, v1); void gl.uniform3ui(location, v0, v1, v2); void gl.uniform4ui(location, v0, v1, v2, v3); void gl.uniform1fv(location, data, optional srcOffset, optional srcLength); void gl.uniform2fv(location, data, optional srcOffset, optional srcLength); void gl.uniform3fv(location, data, optional srcOffset, optional srcLength); void gl.uniform4fv(location, data, optional srcOffset, optional srcLength); void gl.uniform1iv(location, data, optional srcOffset, optional srcLength); void gl.uniform2iv(location, data, optional srcOffset, optional srcLength); void gl.uniform3iv(location, data, optional srcOffset, optional srcLength); void gl.uniform4iv(location, data, optional srcOffset, optional srcLength); void gl.uniform1uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform2uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform3uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform4uiv(location, data, optional srcOffset, optional srcLength);
WebGLUniformLocation object containing the location of the uniform attribute to modify.value, v0, v1, v2, v3Number for unsigned integer values (methods with ui), for integer values (methods with i), or for floats (methods with f).Uint32Array for unsigned integer vector methods (methods with uiv).None.
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'uniform' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glUniform' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform