This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of uniform variables.
ui
stands for unsigned integer, i
for integer, f
for float, and v
for vector.
Not all combinations are valid: u
cannot be combined with f
. See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
void gl.uniform1ui(location, v0); void gl.uniform2ui(location, v0, v1); void gl.uniform3ui(location, v0, v1, v2); void gl.uniform4ui(location, v0, v1, v2, v3); void gl.uniform1fv(location, data, optional srcOffset, optional srcLength); void gl.uniform2fv(location, data, optional srcOffset, optional srcLength); void gl.uniform3fv(location, data, optional srcOffset, optional srcLength); void gl.uniform4fv(location, data, optional srcOffset, optional srcLength); void gl.uniform1iv(location, data, optional srcOffset, optional srcLength); void gl.uniform2iv(location, data, optional srcOffset, optional srcLength); void gl.uniform3iv(location, data, optional srcOffset, optional srcLength); void gl.uniform4iv(location, data, optional srcOffset, optional srcLength); void gl.uniform1uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform2uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform3uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform4uiv(location, data, optional srcOffset, optional srcLength);
WebGLUniformLocation
object containing the location of the uniform attribute to modify.value, v0, v1, v2, v3
Number
for unsigned integer values (methods with ui
), for integer values (methods with i
), or for floats (methods with f
).Uint32Array
for unsigned integer vector methods (methods with uiv
).None.
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'uniform' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glUniform' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform