This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.texSubImage3D() method of the WebGL API specifies a sub-rectangle of the current texture.
void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, ArrayBufferView? srcData, optional srcOffset); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, ImageBitmap? pixels); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, ImageData? pixels); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, HTMLImageElement? pixels); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, HTMLCanvasElement? pixels); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, HTMLVideoElement? pixels); void gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, GLintptr offset);
targetGLenum specifying the binding point (target) of the active texture. Possible values: gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.levelGLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.xoffsetGLint specifying the x offset within the texture image.yoffsetGLint specifying the y offset within the texture image.zoffsetGLint specifying the z offset within the texture image.widthGLsizei specifying the width of the texture.heightGLsizei specifying the height of the texture.depthGLsizei specifying the depth of the texture.formatGLenum specifying the format of the texel data. Possible values: gl.ALPHA: Discards the red, green and blue components and reads the alpha component.gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.gl.R8gl.R16Fgl.R32Fgl.R8UIgl.RG8gl.RG16Fgl.RG32Fgl.RGUIgl.RGB8gl.SRGB8gl.RGB565gl.R11F_G11F_B10Fgl.RGB9_E5gl.RGB16Fgl.RGB32Fgl.RGB8UIgl.RGBA8gl.SRGB_APLHA8gl.RGB5_A1gl.RGBA4444gl.RGBA16Fgl.RGBA32Fgl.RGBA8UItypeGLenum specifying the data type of the texel data. Possible values: gl.UNSIGNED_BYTE: 8 bits per channel for gl.RGBA
gl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.gl.BYTEgl.UNSIGNED_SHORTgl.SHORTgl.UNSIGNED_INTgl.INTgl.HALF_FLOATgl.FLOATgl.UNSIGNED_INT_2_10_10_10_REVgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVgl.UNSIGNED_INT_24_8gl.FLOAT_32_UNSIGNED_INT_24_8_REV (pixels must be null)pixelsArrayBufferView, Uint8Array must be used if type is gl.UNSIGNED_BYTE.Uint16Array must be used if type is either gl.UNSIGNED_SHORT_5_6_5, gl.UNSIGNED_SHORT_4_4_4_4, gl.UNSIGNED_SHORT_5_5_5_1, or ext.HALF_FLOAT_OES.Float32Array must be used if type is gl.FLOAT.ImageBitmap,ImageData,HTMLImageElement,HTMLCanvasElement,HTMLVideoElement.GLintptr byte offset into the WebGLBuffer's data store. Used to upload data to the currently bound WebGLTexture from the WebGLBuffer bound to the PIXEL_UNPACK_BUFFER target.None.
gl.texSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, 1, gl.RGBA, gl.UNSIGNED_BYTE, image);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'texSubImage3D' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glTexSubImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
SharedArrayBuffer as a parameter |
60 | ? | ? | ? | 47 | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
SharedArrayBuffer as a parameter |
60 | 60 | ? | ? | 47 | ? | No |
WebGLRenderingContext.createTexture()WebGLRenderingContext.bindTexture()WebGLRenderingContext.texImage2D()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.getTexParameter()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D