This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
void gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height);
GLenum specifying the target renderbuffer object. Possible values: gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.GLsizei specifying the number of samples to be used for the renderbuffer storage.GLenum specifying the internal format of the renderbuffer. Possible values: gl.R8gl.R8UIgl.R8Igl.R16UIgl.R16Igl.R32UIgl.R32Igl.RG8gl.RG8UIgl.RG8Igl.RG16UIgl.RG16Igl.RG32UIgl.RG32Igl.RGB8gl.RGBA8gl.SRGB8_ALPHA8gl.RGBA4gl.RGB565gl.RGB5_A1gl.RGB10_A2gl.RGBA8UIgl.RGBA8Igl.RGB10_A2UIgl.RGBA16UIgl.RGBA16Igl.RGBA32Igl.RGBA32UIgl.DEPTH_COMPONENT16gl.DEPTH_COMPONENT24gl.DEPTH_COMPONENT32Fgl.DEPTH_STENCILgl.DEPTH24_STENCIL8gl.DEPTH32F_STENCIL8gl.STENCIL_INDEX8GLsizei specifying the width of the renderbuffer in pixels.GLsizei specifying the height of the renderbuffer in pixels.None.
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'glRenderbufferStorageMultisample' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glRenderbufferStorageMultisample' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.renderbufferStorage()WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/renderbufferStorageMultisample