This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.
void gl.invalidateFramebuffer(target, attachments);
targetGLenum specifying the binding point (target). Possible values: gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.attachmentsArray of GLenum specifying the attachment points to invalidate. Possible values: gl.COLOR_ATTACHMENT{0-15}: Invalidates one of the framebuffer's color buffers.gl.DEPTH_ATTACHMENT: Invalidates the framebuffer's depth buffer.gl.STENCIL_ATTACHMENT: Invalidates the framebuffer's stencil buffer.gl.DEPTH_STENCIL_ATTACHMENT: Invalidates both the framebuffer's depth and stencil buffer.None.
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'invalidateFramebuffer' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glInvalidateFramebuffer' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/invalidateFramebuffer