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WebGL2RenderingContext.getUniformIndices

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.getUniformIndices() method of the WebGL 2 API retrieves the indices of a number of uniforms within a WebGLProgram.

Syntax

sequence<GLuint> gl.getUniformIndices(program, uniformNames);

Parameters

program
A WebGLProgram containing uniforms whose indices to query.
uniformNames
An Array of DOMString specifying the names of the uniforms to query.

Return value

An Array of GLuint containing the uniform indices.

Examples

var uniformIndices = gl.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'getUniformIndices' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glGetUniformIndices' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformIndices