This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getUniformBlockIndex()
method of the WebGL 2 API retrieves the index of a uniform block within a WebGLProgram
.
GLuint gl.getUniformBlockIndex(program, uniformBlockName);
program
WebGLProgram
containing the uniform block.uniformName
DOMString
specifying the name of the uniform block to whose index to retrieve.A GLuint
indicating the uniform block index.
// Assuming a shader with the following declaration: // uniform UBOData { // mat4 foo; // } instanceName; // use the block name, not the instance name: var blockIndex = gl.getUniformBlockIndex(program, 'UBOData');
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getUniformBlockIndex' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetUniformBlockIndex' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformBlockIndex