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WebGL2RenderingContext.fenceSync

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.fenceSync() method of the WebGL 2 API creates a new WebGLSync object and inserts it into the GL command stream.

Syntax

WebGLSync gl.fenceSync(condition, flags);

Parameters

condition
A GLenum specifying the condition that must be met to set the sync object's state to signaled. Must be gl.SYNC_GPU_COMMANDS_COMPLETE.
flags
A GLbitfield specifying a bitwise combination of flags controlling the behavior of the sync object. Must be 0 (exists for extensions only).

Return value

A WebGLSync object.

Examples

gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'fenceSync' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glFenceSync' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/fenceSync