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The WebGL2RenderingContext.drawBuffers()
method of the WebGL 2 API defines draw buffers to which fragment colors are written into. The draw buffer settings are part of the state of the currently bound framebuffer or the drawingbuffer if no framebuffer is bound.
void gl.drawBuffers(buffers);
buffers
Array
of GLenum
specifying the buffers into which fragment colors will be written. Possible values are: gl.NONE
: Fragment shader output is not written into any color buffer.gl.BACK
: Fragment shader output is written into the back color buffer.gl.COLOR_ATTACHMENT{0-15}
: Fragment shader output is written in the nth color attachment of the current framebuffer.None.
buffers
contains not one of the accepted values, a gl.INVALID_ENUM
error is thrown.gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'drawBuffers' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glDrawBuffers' in that specification. | Standard | Man page of the (similar) OpenGL API. |
No compatibility data found. Please contribute data for "api/WebGL2RenderingContext" (depth: WebGL2RenderingContext.drawBuffers) to the MDN compatibility data repository.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawBuffers