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WebGL2RenderingContext.drawArraysInstanced

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.drawArraysInstanced() method of the WebGL 2 API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

Syntax

void gl.drawArraysInstanced(mode, first, count, instanceCount);

Parameters

mode
A GLenum specifying the type primitive to render. Possible values are:
  • gl.POINTS: Draws a single dot.
  • gl.LINE_STRIP: Draws a straight line to the next vertex.
  • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
  • gl.LINES: Draws a line between a pair of vertices.
  • gl.TRIANGLE_STRIP
  • gl.TRIANGLE_FAN
  • gl.TRIANGLES: Draws a triangle for a group of three vertices.
first
A GLint specifying the starting index in the array of vector points.
count
A GLsizei specifying the number of indices to be rendered.
instanceCount
A GLsizei specifying the number of instances of the range of elements to execute.

Return value

None.

Examples

gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'drawArraysInstanced' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glDrawArraysInstanced' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawArraysInstanced