This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.createVertexArray() method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
WebGLVertexArrayObject gl.createVertexArray();
None.
A WebGLVertexArrayObject representing a vertex array object (VAO) which points to vertex array data.
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'createVertexArray' in that specification. | Editor's Draft | Initial definition. |
| OpenGL ES 3.0 The definition of 'glGenVertexArrays' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray