This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
void gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
targetGLenum specifying the binding point (target) of the active texture. Possible values: gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.levelGLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.xoffsetGLint specifying the x offset within the texture image.yoffsetGLint specifying the y offset within the texture image.zoffsetGLint specifying the z offset within the texture image.xGLint specifying the x coordinate of the lower left corner where to start copying.yGLint specifying the y coordinate of the lower left corner where to start copying.widthGLsizei specifying the width of the texture.heightGLsizei specifying the height of the texture.None.
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'copyTexSubImage3D' in that specification. | Editor's Draft | Initial definition. |
| OpenGL ES 3.0 The definition of 'glCopyTexSubImage3D' in that specification. | Standard | Man page of the (similar) OpenGL API. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 56 | No | 51 | No | 43 | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.texImage2D()WebGLRenderingContext.texSubImage2D()WebGLRenderingContext.compressedTexImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D