This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.copyBufferSubData()
method of the WebGL 2 API copies part of the data of a buffer to another buffer.
void gl.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
readTarget
writeTarget
GLenum
specifying the binding point (target) from whose data store should be read or written. Possible values: gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another (provided specifically for copy operations).gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another (provided specifically for copy operations).gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.readOffset
writeOffset
GLintptr
specifying the byte offset from which to start reading from or writing to the buffer.size
GLsizei
in bytes specifying the size of the data to be copied from readTarget
to writeTarget
.None.
var srcBuffer = gl.createBuffer(); var dstBuffer = gl.createBuffer(); var data = new Float32Array(vertices); var length = vertices.length * 4; gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW); gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, dstBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(length), gl.STATIC_DRAW); gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ARRAY_BUFFER, 0, 0, length);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'copyBufferSubData' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glCopyBufferSubData' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.bufferData()
WebGLRenderingContext.bufferSubData()
WebGLRenderingContext.getBufferParameter()
WebGL2RenderingContext.getBufferSubData()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData