This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
void gl.bindBufferRange(target, index, buffer, offset, size);
target
Glenum
specifying the target for the bind operation. Possible values: gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
GLuint
specifying the index of the target
.buffer
WebGLBuffer
which to bind to the binding point (target
).GLintptr
specifying the starting offset.GLsizeiptr
specifying the amount of data that can be read from the buffer.None.
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindBufferRange' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBindBufferRange' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange