This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.beginQuery()
method of the WebGL 2 API starts an asynchronous query. The target
parameter indicates which kind of query to begin.
void gl.beginQuery(target, query);
GLenum
specifying the target of the query. Possible values: gl.ANY_SAMPLES_PASSED
: Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).gl.ANY_SAMPLES_PASSED_CONSERVATIVE
: Same as above above, but less accurate and faster version.gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
: Number of primitives that are written to transform feedback buffers.query
WebGLQuery
object for which to start the querying.None.
var query = gl.createQuery(); gl.beginQuery(gl.ANY_SAMPLES_PASSED, query); // ...
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'beginQuery' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glBeginQuery' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/beginQuery