This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The requestPresent() method of the VRDisplay interface starts the VRDisplay presenting a scene.
vrDisplayInstance.requestPresent(layers).then(function() {
// Do something after the presentation has begun
});
VRLayerInit objects representing the scene you want to present. At the moment, this can be a minimum of 0 and a maximum of 1.A promise that resolves once the presentation has begun. there are a number of rules surrounding the promise's fulfillment or rejection:
VRDisplayCapabilities.canPresent is false, or if the VRLayer array contains more than VRDisplayCapabilities.maxLayers layers, the promise will be rejected.VRDisplay is already presenting when requestPresent() is called, the VRDisplay will update the VRLayer array being presented.requestPresent() is rejected while the VRDisplay is already presenting it will end its presentation.requestPresent() is called outside of an engagement gesture the promise will be rejected unless the VRDisplay was already presenting. This engagement gesture is also sufficient to allow requestPointerLock() calls until presentation has ended.if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
console.log('Display found');
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener('click', function() {
if(btn.textContent === 'Start VR display') {
vrDisplay.requestPresent([{ source: canvas }]).then(function() {
console.log('Presenting to WebVR display');
// Set the canvas size to the size of the vrDisplay viewport
var leftEye = vrDisplay.getEyeParameters('left');
var rightEye = vrDisplay.getEyeParameters('right');
canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2;
canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight);
// stop the normal presentation, and start the vr presentation
window.cancelAnimationFrame(normalSceneFrame);
drawVRScene();
btn.textContent = 'Exit VR display';
});
} else {
vrDisplay.exitPresent();
console.log('Stopped presenting to WebVR display');
btn.textContent = 'Start VR display';
// Stop the VR presentation, and start the normal presentation
vrDisplay.cancelAnimationFrame(vrSceneFrame);
drawScene();
}
});
}
});
} Note: You can see this complete code at raw-webgl-example.
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'requestPresent()' in that specification. | Draft | Initial definition |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | No | 15 | 55
|
No | ? | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | No | 56
|
? | ? | ? | ? | 6.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestPresent