This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The requestPresent()
method of the VRDisplay
interface starts the VRDisplay
presenting a scene.
vrDisplayInstance.requestPresent(layers).then(function() { // Do something after the presentation has begun });
VRLayerInit
objects representing the scene you want to present. At the moment, this can be a minimum of 0 and a maximum of 1.A promise that resolves once the presentation has begun. there are a number of rules surrounding the promise's fulfillment or rejection:
VRDisplayCapabilities.canPresent
is false, or if the VRLayer array contains more than VRDisplayCapabilities.maxLayers
layers, the promise will be rejected.VRDisplay
is already presenting when requestPresent()
is called, the VRDisplay
will update the VRLayer
array being presented.requestPresent()
is rejected while the VRDisplay
is already presenting it will end its presentation.requestPresent()
is called outside of an engagement gesture the promise will be rejected unless the VRDisplay
was already presenting. This engagement gesture is also sufficient to allow requestPointerLock()
calls until presentation has ended.if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { if(btn.textContent === 'Start VR display') { vrDisplay.requestPresent([{ source: canvas }]).then(function() { console.log('Presenting to WebVR display'); // Set the canvas size to the size of the vrDisplay viewport var leftEye = vrDisplay.getEyeParameters('left'); var rightEye = vrDisplay.getEyeParameters('right'); canvas.width = Math.max(leftEye.renderWidth, rightEye.renderWidth) * 2; canvas.height = Math.max(leftEye.renderHeight, rightEye.renderHeight); // stop the normal presentation, and start the vr presentation window.cancelAnimationFrame(normalSceneFrame); drawVRScene(); btn.textContent = 'Exit VR display'; }); } else { vrDisplay.exitPresent(); console.log('Stopped presenting to WebVR display'); btn.textContent = 'Start VR display'; // Stop the VR presentation, and start the normal presentation vrDisplay.cancelAnimationFrame(vrSceneFrame); drawScene(); } }); } }); }
Note: You can see this complete code at raw-webgl-example.
Specification | Status | Comment |
---|---|---|
WebVR 1.1 The definition of 'requestPresent()' in that specification. | Draft | Initial definition |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | No | 15 | 55
|
No | ? | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | No | 56
|
? | ? | ? | ? | 6.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/requestPresent