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VRDisplay.depthFar

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The depthFar property of the VRDisplay interface gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.

Generally you should leave the value as is, but you might want to reduce it if you are trying to improve performance on slower computers.

Syntax

var mydepthFar = vrDisplayInstance.depthFar;

vrDisplayInstance.depthFar = 7500.0;

Value

A double, representing the z-depth in meters; its initial value is 10000.0.

Examples

var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  vrDisplay.depthNear = 1.0;
  vrDisplay.depthFar = 7500.0;
});

Specifications

Specification Status Comment
WebVR 1.1
The definition of 'depthFar' in that specification.
Draft Initial definition

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support No 15 55
55
Windows support was enabled in Firefox 55.
63
macOS support was enabled in Firefox 63.
No ? ?
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support No 56
Disabled
56
Disabled
Only works in an experimental version of Chrome. (Other builds won't return any devices when Navigator.getVRDisplays() is invoked.)
Daydream View supported in Chrome 56.
Google Cardboard supported in Chrome 57.
Disabled From version 56: this feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.
? ? ? ? 6.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/depthFar