This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The VRDisplay interface of the WebVR API represents any VR device supported by this API. It includes generic information such as device IDs and descriptions, as well as methods for starting to present a VR scene, retrieving eye parameters and display capabilities, and other important functionality.
An array of all connected VR Devices can be returned by invoking the Navigator.getVRDisplays() method.
VRDisplay.capabilities Read only
VRDisplayCapabilities object that indicates the various capabilities of the VRDisplay.VRDisplay.depthFarVRDisplay.depthNearVRDisplay.displayId Read only
Gamepad.displayId).VRDisplay.displayName Read only
VRDisplay.VRDisplay.isConnected Read only
Boolean indicating whether the VRDisplay is connected to the computer.VRDisplay.isPresenting Read only
Boolean indicating whether the VRDisplay is currently having content presented through it.VRDisplay.stageParameters Read only
VRStageParameters object containing room-scale parameters, if the VRDisplay is capable of supporting room-scale experiences.VRDisplay.getEyeParameters()VREyeParameters object containing the eye parameters for the specified eye.VRDisplay.getFrameData()VRFrameData object and populates it with the information required to render the current frame.VRDisplay.getLayers()VRDisplay.VRDisplay.resetPose()VRDisplay, treating its current VRPose.position and VRPose.orientation as the "origin/zero" values.VRDisplay.cancelAnimationFrame()Window.cancelAnimationFrame that allows callbacks registered with VRDisplay.requestAnimationFrame() to be unregistered.VRDisplay.requestAnimationFrame()Window.requestAnimationFrame containing a callback function that will be called every time a new frame of the VRDisplay presentation is rendered.VRDisplay.requestPresent()VRDisplay presenting a scene.VRDisplay.exitPresent()VRDisplay presenting a scene.VRDisplay.submitFrame()VRLayer currently being presented and displays it on the VRDisplay.VRDisplay.getPose()
VRPose object defining the future predicted pose of the VRDisplay as it will be when the current frame is actually presented. This method is deprecated — instead, you should use VRDisplay.getFrameData(), which also provides a VRPose object.
VRDisplay.getImmediatePose()
VRPose object defining the current pose of the VRDisplay, with no prediction applied. This is no longer needed, and has been removed from the spec.VRDisplay.hardwareUnitId
DOMString defining the shared ID of the display, and any other devices that are part of that hardware set (e.g. controllers). This is no longer needed, and has been removed from the spec. Displays now use VRDisplay.displayId, and corresponsing controllers will now return the same ID under Gamepad.displayId.if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
// Now we have our VRDisplay object and can do what we want with it
}
});
} Note: You can see this complete code at raw-webgl-example.
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 The definition of 'VRDisplay' in that specification. | Draft | Initial definition |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | No | Yes | 55
|
No | ? | ? |
cancelAnimationFrame
|
No | 15 | 55
|
No | ? | ? |
capabilities
|
No | 15 | 55
|
No | ? | ? |
depthFar
|
No | 15 | 55
|
No | ? | ? |
depthNear
|
No | 15 | 55
|
No | ? | ? |
displayId
|
No | 15 | 55
|
No | ? | ? |
displayName
|
No | 15 | 55
|
No | ? | ? |
exitPresent
|
No | 15 | 55
|
No | ? | ? |
getEyeParameters
|
No | 15 | 55
|
No | ? | ? |
getFrameData
|
No | 15 | 55
|
No | ? | ? |
getLayers
|
No | 15 | 55
|
No | ? | ? |
getImmediatePose
|
No | No | 55
|
No | ? | ? |
getPose
|
No | 15 | 55
|
No | ? | ? |
hardwareUnitId
|
No | No | No | No | ? | ? |
isConnected
|
No | 15 | 55
|
No | ? | ? |
isPresenting
|
No | 15 | 55
|
No | ? | ? |
requestAnimationFrame
|
No | 15 | 55
|
No | ? | ? |
resetPose
|
No | 15 | 55
|
No | ? | ? |
requestPresent
|
No | 15 | 55
|
No | ? | ? |
stageParameters
|
No | 15 | 55
|
No | ? | ? |
submitFrame
|
No | 15 | 55
|
No | ? | ? |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | No | 56
|
? | ? | ? | ? | 6.0 |
cancelAnimationFrame
|
No | 56
|
? | ? | ? | ? | 6.0 |
capabilities
|
No | 56
|
? | ? | ? | ? | 6.0 |
depthFar
|
No | 56
|
? | ? | ? | ? | 6.0 |
depthNear
|
No | 56
|
? | ? | ? | ? | 6.0 |
displayId
|
No | 56
|
? | ? | ? | ? | 6.0 |
displayName
|
No | 56
|
? | ? | ? | ? | 6.0 |
exitPresent
|
No | 56
|
? | ? | ? | ? | 6.0 |
getEyeParameters
|
No | 56
|
? | ? | ? | ? | 6.0 |
getFrameData
|
No | 56
|
? | ? | ? | ? | 6.0 |
getLayers
|
No | 56
|
? | ? | ? | ? | 6.0 |
getImmediatePose
|
No | No | No | ? | ? | ? | No |
getPose
|
No | 56
|
? | ? | ? | ? | 6.0 |
hardwareUnitId
|
No | No | No | ? | ? | ? | No |
isConnected
|
No | 56
|
? | ? | ? | ? | 6.0 |
isPresenting
|
No | 56
|
? | ? | ? | ? | 6.0 |
requestAnimationFrame
|
No | 56
|
? | ? | ? | ? | 6.0 |
resetPose
|
No | 56
|
? | ? | ? | ? | 6.0 |
requestPresent
|
No | 56
|
? | ? | ? | ? | 6.0 |
stageParameters
|
No | 56
|
? | ? | ? | ? | 6.0 |
submitFrame
|
No | 56
|
? | ? | ? | ? | 6.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay