The Path2D
.addPath()
method of the Canvas 2D API adds to the path the path given by the argument.
void path.addPath(path [, transform]);
path
Path2D
path to add.transform
Optional
SVGMatrix
to be used as the transformation matrix for the path that is added.addPath
methodThis is just a simple code snippet which uses the addPath
method.
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Create a new path with a rect var p1 = new Path2D(); p1.rect(0, 0, 100, 100); // Create another path with a rect var p2 = new Path2D(); p2.rect(0, 0, 100, 100); // Create transformation matrix that moves vertically 300 points to the right var m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; // add the second path to the first path p1.addPath(p2, m); // Finally, fill the first path onto the canvas ctx.fill(p1);
Edit the code below and see your changes update live in the canvas (check the browser compatibilty table if your current browser actually supports this method):
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:220px;"> var p1 = new Path2D(); p1.rect(0,0,100,100); var p2 = new Path2D(); p2.rect(0,0,100,100); var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; p1.addPath(p2, m); ctx.fill(p1);</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'Path2D.addPath()' in that specification. | Living Standard | Initial defintion. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | ? | 34 | No | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | ? | 34 | Yes | Yes | Yes |
Path2D
.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Path2D/addPath