The Path2D.addPath() method of the Canvas 2D API adds to the path the path given by the argument.
void path.addPath(path [, transform]);
pathPath2D path to add.transform Optional
SVGMatrix to be used as the transformation matrix for the path that is added.addPath methodThis is just a simple code snippet which uses the addPath method.
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Create a new path with a rect
var p1 = new Path2D();
p1.rect(0, 0, 100, 100);
// Create another path with a rect
var p2 = new Path2D();
p2.rect(0, 0, 100, 100);
// Create transformation matrix that moves vertically 300 points to the right
var m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
m.a = 1; m.b = 0;
m.c = 0; m.d = 1;
m.e = 300; m.f = 0;
// add the second path to the first path
p1.addPath(p2, m);
// Finally, fill the first path onto the canvas
ctx.fill(p1);
Edit the code below and see your changes update live in the canvas (check the browser compatibilty table if your current browser actually supports this method):
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:220px;">
var p1 = new Path2D();
p1.rect(0,0,100,100);
var p2 = new Path2D();
p2.rect(0,0,100,100);
var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix();
m.a = 1; m.b = 0;
m.c = 0; m.d = 1;
m.e = 300; m.f = 0;
p1.addPath(p2, m);
ctx.fill(p1);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'Path2D.addPath()' in that specification. | Living Standard | Initial defintion. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | Yes | ? | 34 | No | Yes | Yes |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes | ? | 34 | Yes | Yes | Yes |
Path2D.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Path2D/addPath