This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getVRDisplays() method of the Navigator interface returns a promise that resolves to an array of VRDisplay objects representing any available VR displays connected to the computer.
navigator.getVRDisplays().then(function(displays) {
// Do something with the available VR displays
}); None.
A promise that resolves to an array of VRDisplay objects.
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
// Now we have our VRDisplay object and can do what we want with it
}
});
} Note: You can see this complete code at raw-webgl-example.
| Specification | Status | Comment |
|---|---|---|
| Unknown The definition of 'getVRDisplays()' in that specification. | Unknown | Initial definition |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | No
|
Yes | 55
|
No | No | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes
|
No | 55 | No | No | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/navigator/getVRDisplays