This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getVRDisplays()
method of the Navigator
interface returns a promise that resolves to an array of VRDisplay
objects representing any available VR displays connected to the computer.
navigator.getVRDisplays().then(function(displays) { // Do something with the available VR displays });
None.
A promise that resolves to an array of VRDisplay
objects.
if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; // Now we have our VRDisplay object and can do what we want with it } }); }
Note: You can see this complete code at raw-webgl-example.
Specification | Status | Comment |
---|---|---|
Unknown The definition of 'getVRDisplays()' in that specification. | Unknown | Initial definition |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | No
|
Yes | 55
|
No | No | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes
|
No | 55 | No | No | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/navigator/getVRDisplays