While the article Using the MediaStream Recording API demonstrates using the MediaRecorder
interface to capture a MediaStream
generated by a hardware device, as returned by navigator.mediaDevices.getUserMedia()
, you can also use an HTML media element (namely <audio>
or <video>
) as the source of the MediaStream
to be recorded. In this article, we'll look at an example that does just that.
Let's start by looking at the key bits of the HTML. There's a little more than this, but it's just informational rather than being part of the core operation of the app.
<div class="left"> <div id="startButton" class="button"> Start </div> <h2>Preview</h2> <video id="preview" width="160" height="120" autoplay muted></video> </div>
We present our main interface in two columns. On the left is a start button and a <video>
element which displays the video preview; this is the video the user's camera sees. Note that the autoplay
attribute is used so that as soon as the stream starts to arrive from the camera, it immediately gets displayed, and the muted
attribute is specified to ensure that the sound from the user's microphone isn't output to their speakers, causing an ugly feedback loop.
<div class="right"> <div id="stopButton" class="button"> Stop </div> <h2>Recording</h2> <video id="recording" width="160" height="120" controls></video> <a id="downloadButton" class="button"> Download </a> </div>
On the right we see a stop button and the <video>
element which will be used to play back the recorded video. Notice that the playback panel doesn't have autoplay set (so the playback doesn't start as soon as media arrives), and it has controls
set, which tells it to show the user controls to play, pause, and so forth.
Below the playback element is a button for downloading the recorded video.
Now let's have a look at the JavaScript code; this is where the majority of the action happens, after all!
We start by establishing some global variables we'll need.
let preview = document.getElementById("preview"); let recording = document.getElementById("recording"); let startButton = document.getElementById("startButton"); let stopButton = document.getElementById("stopButton"); let downloadButton = document.getElementById("downloadButton"); let logElement = document.getElementById("log"); let recordingTimeMS = 5000;
Most of these are references to elements we need to work with. The last, recordingTimeMS
, is set to 5000 milliseconds (5 seconds); this specifies the length of the videos we'll record.
Next, we create some utility functions that will get used later.
function log(msg) { logElement.innerHTML += msg + "\n"; }
The log()
function is used to output text strings to a <div>
so we can share information with the user. Not very pretty but it gets the job done for our purposes.
function wait(delayInMS) { return new Promise(resolve => setTimeout(resolve, delayInMS)); }
The wait()
function returns a new Promise
which resolves once the specified number of milliseconds have elapsed. It works by using an arrow function which calls window.setTimeout()
, specifying the promise's resolution handler as the timeout handler function. That lets us use promise syntax when using timeouts, which can be very handy when chaining promises, as we'll see later.
The startRecording()
function handles starting the recording process:
function startRecording(stream, lengthInMS) { let recorder = new MediaRecorder(stream); let data = []; recorder.ondataavailable = event => data.push(event.data); recorder.start(); log(recorder.state + " for " + (lengthInMS/1000) + " seconds..."); let stopped = new Promise((resolve, reject) => { recorder.onstop = resolve; recorder.onerror = event => reject(event.name); }); let recorded = wait(lengthInMS).then( () => recorder.state == "recording" && recorder.stop() ); return Promise.all([ stopped, recorded ]) .then(() => data); }
startRecording()
takes two input parameters: a MediaStream
to record from and the length in milliseconds of the recording to make. We always record no more than the specified number of milliseconds of media, although if the media stops before that time is reached, MediaRecorder
automatically stops recording as well.
MediaRecorder
that will handle recording the input stream
.data
, which will be used to hold the Blob
s of media data provided to our ondataavailable
event handler.dataavailable
event. The received event's data
property is a Blob
that contains the media data. The event handler simply pushes the Blob
onto the data
array.recorder.start()
, and outputs a message to the log with the updated state of the recorder and the number of seconds it will be recording.Promise
, named stopped
, which is resolved when the MediaRecorder
's onstop
event handler is called, and is rejected if its onerror
event handler is called. The rejection handler receives as input the name of the error that occurred.Promise
, named recorded
, which is resolved when the specified number of milliseconds have elapsed. Upon resolution, it stops the MediaRecorder
if it's recording.Promise
which is fulfilled when both of the two Promise
s (stopped
and recorded
) have resolved. Once that resolves, the array data is returned by startRecording()
to its caller.The stop()
function simply stops the input media:
function stop(stream) { stream.getTracks().forEach(track => track.stop()); }
This works by calling MediaStream.getTracks()
, using forEach()
to call MediaStreamTrack.stop()
on each track in the stream.
Now let's look at the most intricate piece of code in this example: our event handler for clicks on the start button:
startButton.addEventListener("click", function() { navigator.mediaDevices.getUserMedia({ video: true, audio: true }).then(stream => { preview.srcObject = stream; downloadButton.href = stream; preview.captureStream = preview.captureStream || preview.mozCaptureStream; return new Promise(resolve => preview.onplaying = resolve); }).then(() => startRecording(preview.captureStream(), recordingTimeMS)) .then (recordedChunks => { let recordedBlob = new Blob(recordedChunks, { type: "video/webm" }); recording.src = URL.createObjectURL(recordedBlob); downloadButton.href = recording.src; downloadButton.download = "RecordedVideo.webm"; log("Successfully recorded " + recordedBlob.size + " bytes of " + recordedBlob.type + " media."); }) .catch(log); }, false);
When a click
event occurs, here's what happens:
navigator.mediaDevices.getUserMedia()
is called to request a new MediaStream
that has both video and audio tracks. This is the stream we'll record.getUserMedia()
is resolved, the preview <video>
element's srcobject
attribute is set to be the input stream, which causes the video being captured by the user's camera to be displayed in the preview box. Since the <video>
element is muted, the audio won't play. The "Download" button's link is then set to refer to the stream as well. Then, in line 8, we arrange for preview.captureStream()
to call preview.mozCaptureStream()
so that our code will work on Firefox, on which the MediaRecorder.captureStream()
method is prefixed. Then a new Promise
which resolves when the preview video starts to play is created and returned.startRecording()
function we created earlier, passing in the preview video stream (as the source media to be recorded) and recordingTimeMS
as the number of milliseconds of media to record. As mentioned before, startRecording()
returns a Promise
whose resolution handler is called (receiving as input an array of Blob
objects containing the chunks of recorded media data) once recording has completed.Blob
s locally known as recordedChunks
. The first thing we do is merge the chunks into a single Blob
whose MIME type is "video/webm"
by taking advantage of the fact that the Blob()
constructor concatenates arrays of objects into one object. Then URL.createObjectURL()
is used to create an URL that references the blob; this is then made the value of the recorded video playback element's src
attribute (so that you can play the video from the blob) as well as the target of the download button's link. Then the download button's download
attribute is set. While the download
attribute can be a Boolean, you can also set it to a string to use as the name for the downloaded file. So by setting the download link's download
attribute to "RecordedVideo.webm", we tell the browser that clicking the button should download a file named "RecordedVideo.webm"
whose contents are the recorded video.
catch()
for all the Promise
s outputs the error to the logging area by calling our log()
function.The last bit of code adds a handler for the click
event on the stop button using addEventListener()
:
stopButton.addEventListener("click", function() { stop(preview.srcObject); }, false);
This simply calls the stop()
function we covered earlier.
When put all together with the rest of the HTML and the CSS not shown above, it looks and works like this:
You can take a look at all the code, including the parts hidden above because they aren't critical to the explanation of how the APIs are being used.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/MediaStream_Recording_API/Recording_a_media_element