The HTMLCanvasElement.toBlob() method creates a Blob object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent. If type is not specified, the image type is image/png. The created image is in a resolution of 96dpi.
The third argument is used when creating images using lossy compression (namely, image/jpeg) to specify the quality of the output.
canvas.toBlob(callback, mimeType, qualityArgument);
callbackBlob object as a single argument.mimeType Optional
DOMString indicating the image format. The default type is image/png.qualityArgument Optional
Number between 0 and 1 indicating image quality if the requested type is image/jpeg or image/webp. If this argument is anything else, the default value for image quality is used. Other arguments are ignored.None.
SecurityErrorOnce you have drawn content into a canvas, you can convert it into a file of any supported image format. The code snippet below, for example, takes the image in the <canvas> element whose ID is "canvas", obtains a copy of it as a PNG image, then appends a new <img> element to the document, whose source image is the one created using the canvas.
var canvas = document.getElementById('canvas');
canvas.toBlob(function(blob) {
var newImg = document.createElement('img'),
url = URL.createObjectURL(blob);
newImg.onload = function() {
// no longer need to read the blob so it's revoked
URL.revokeObjectURL(url);
};
newImg.src = url;
document.body.appendChild(newImg);
});
Note that here we're creating a PNG image; if you add a second parameter to the toBlob() call, you can specify the image type. For example, to get the image in JPEG format:
canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality This uses -moz-parse to convert the canvas to ico. Windows XP doesn't support converting from PNG to ico, so it uses bmp instead. A download link is created by setting the download attribute. The value of the download attribute is the name it will use as the file name.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var a = document.createElement('a');
a.textContent = 'Download';
document.body.appendChild(a);
a.style.display = 'block';
a.download = iconName + '.ico';
a.href = window.URL.createObjectURL(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32'); This technique saves it to the desktop and is only useful in Firefox chrome context or add-on code as OS APIs are not present on web sites.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var r = new FileReader();
r.onloadend = function () {
// r.result contains the ArrayBuffer.
Cu.import('resource://gre/modules/osfile.jsm');
var writePath = OS.Path.join(OS.Constants.Path.desktopDir,
iconName + '.ico');
var promise = OS.File.writeAtomic(writePath, new Uint8Array(r.result),
{tmpPath:writePath + '.tmp'});
promise.then(
function() {
console.log('successfully wrote file');
},
function() {
console.log('failure writing file')
}
);
};
r.readAsArrayBuffer(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32'); | Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'HTMLCanvasElement.toBlob' in that specification. | Living Standard | No change since the latest snapshot, HTML5 |
| HTML 5.1 The definition of 'HTMLCanvasElement.toBlob' in that specification. | Recommendation | No change |
| HTML5 The definition of 'HTMLCanvasElement.toBlob' in that specification. | Recommendation | Snapshot of the HTML Living Standard containing the initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 50 | No | 19 | 10
|
37 | Yes
|
| Image quality parameter | 50 | No | 25 | No | Yes | No |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | 50 | 50 | No | 4 | 37 | No | 5.0 |
| Image quality parameter | 50 | No | No | 25 | No | ? | No |
A low performance polyfill based on toDataURL.
if (!HTMLCanvasElement.prototype.toBlob) {
Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
value: function (callback, type, quality) {
var dataURL = this.toDataURL(type, quality).split(',')[1];
setTimeout(function() {
var binStr = atob( dataURL ),
len = binStr.length,
arr = new Uint8Array(len);
for (var i = 0; i < len; i++ ) {
arr[i] = binStr.charCodeAt(i);
}
callback( new Blob( [arr], {type: type || 'image/png'} ) );
});
}
});
} HTMLCanvasElement.Blob
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob