The HTMLCanvasElement.getContext()
method returns a drawing context on the canvas, or null
if the context identifier is not supported.
var ctx = canvas.getContext(contextType); var ctx = canvas.getContext(contextType, contextAttributes);
contextType
DOMString
containing the context identifier defining the drawing context associated to the canvas. Possible values are: "2d"
, leading to the creation of a CanvasRenderingContext2D
object representing a two-dimensional rendering context."webgl"
(or "experimental-webgl"
) which will create a WebGLRenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0)."webgl2"
which will create a WebGL2RenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0).
"bitmaprenderer"
which will create an ImageBitmapRenderingContext
which only provides functionality to replace the content of the canvas with a given ImageBitmap
.Note: The identifier "experimental-webgl"
is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules.
contextAttributes
You can use several context attributes when creating your rendering context, for example:
const gl = canvas.getContext('webgl', { antialias: false, depth: false });2d context attributes:
alpha
: Boolean that indicates if the canvas contains an alpha channel. If set to false
, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.willReadFrequently
: Boolean that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling getImageData()
frequently. This option is only available, if the flag gfx.canvas.willReadFrequently.enable
is set to true
(which, by default, is only the case for B2G/Firefox OS).storage
: String that indicates which storage is used ("persistent" by default).alpha
: Boolean that indicates if the canvas contains an alpha buffer.antialias
: Boolean that indicates whether or not to perform anti-aliasing.depth
: Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits.failIfMajorPerformanceCaveat
: Boolean that indicates if a context will be created if the system performance is low.powerPreference
: A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are: "default"
: Let the user agent decide which GPU configuration is most suitable. This is the default value."high-performance"
: Prioritizes rendering performance over power consumption."low-power"
: Prioritizes power saving over rendering performance.premultipliedAlpha
: Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.preserveDrawingBuffer
: If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.stencil
: Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits.A RenderingContext
which is either a
CanvasRenderingContext2D
for "2d"
,WebGLRenderingContext
for "webgl"
and "experimental-webgl"
,WebGL2RenderingContext
for "webgl2"
orImageBitmapRenderingContext
for "bitmaprenderer"
.If the contextType
doesn't match a possible drawing context, null
is returned.
Given this <canvas>
element:
<canvas id="canvas" width="300" height="300"></canvas>
You can get a 2d
context of the canvas with the following code:
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); console.log(ctx); // CanvasRenderingContext2D { ... }
Now you have the 2D rendering context for a canvas and you can draw within it.
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'HTMLCanvasElement.getContext' in that specification. | Living Standard | No change since the latest snapshot, HTML5 |
HTML 5.1 The definition of 'HTMLCanvasElement.getContext' in that specification. | Recommendation | |
HTML5 The definition of 'HTMLCanvasElement.getContext' in that specification. | Recommendation | Snapshot of the HTML Living Standard containing the initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | 3.6 | 9 | 9 | 3.1 |
WebGL context | 33
|
Yes
|
24
|
11
|
15
|
5.1
|
WebGL2 context | 56 | No
|
51
|
No | No | No |
2d alpha context attribute | 32 | ? | 30 | No | Yes | No |
failIfMajorPerformanceCaveat attribute | Yes | ? | 41 | Yes | Yes | ? |
bitmaprenderer context | 56 | ? | 46 | No | 43 | No |
powerPreference attribute |
No | No | 63 | No | No | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | ? | 4 | Yes | Yes | Yes |
WebGL context | ? | ? | Yes | Yes
|
? | ? | ? |
WebGL2 context | ? | No | ? | No | No | No | No |
2d alpha context attribute | No | No | ? | 30 | No | No | No |
failIfMajorPerformanceCaveat attribute | No | No | ? | 41 | ? | ? | No |
bitmaprenderer context | No | 56 | ? | 46 | 43 | No | 6.0 |
powerPreference attribute |
No | No | No | 63 | No | No | No |
HTMLCanvasElement
.OffscreenCanvas.getContext()
CanvasRenderingContext2D
, WebGLRenderingContext
and WebGL2RenderingContext
and ImageBitmapRenderingContext
.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext