The EXT_frag_depth
extension is part of the WebGL API and enables to set a depth value of a fragment from within the fragment shader.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es
.
Enable the extension:
gl.getExtension('EXT_frag_depth');
Now the output variable gl_FragDepthEXT
is available to set a depth value of a fragment from within the fragment shader:
<script type="x-shader/x-fragment"> void main() { gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0); gl_FragDepthEXT = 0.5; } </script>
Specification | Status | Comment |
---|---|---|
EXT_frag_depth The definition of 'EXT_frag_depth' in that specification. | Recommendation | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | ? | Yes | 30 | ? | ? | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | ? | ? | Yes | ? | ? | ? | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/EXT_frag_depth