This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The CanvasRenderingContext2D
.resetTransform()
method of the Canvas 2D API resets the current transform to the identity matrix.
void ctx.resetTransform();
resetTransform
methodThis is just a simple code snippet which uses the resetTransform
method.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.rotate(45 * Math.PI / 180); ctx.fillRect(70, 0, 100, 30); // Reset transformation matrix to the identity matrix ctx.resetTransform();
Edit the code below to see your changes update live in the canvas:
You can also use the setTransform()
method to reset the current transform to the identity matrix, like so:
ctx.setTransform(1, 0, 0, 1, 0, 0);
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.resetTransform' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 31 | ? | 36 | No | No | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | No | No | ? | 36 | No | No | No |
CanvasRenderingContext2D
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/resetTransform