The CanvasRenderingContext2D
.rect()
method of the Canvas 2D API adds a rectangle to the current path.
Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the fill()
or stroke()
methods.
Note: To both create and render a rectangle in one step, use the fillRect()
or strokeRect()
methods.
void ctx.rect(x, y, width, height);
The rect()
method creates a rectangular path whose starting point is at (x, y)
and whose size is specified by width
and height
.
x
y
width
height
This example creates a rectangular path using the rect()
method. The path is then rendered using the fill()
method.
<canvas id="canvas"></canvas>
The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.rect(10, 20, 150, 100); ctx.fill();
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.rect' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
CanvasRenderingContext2D
CanvasRenderingContext2D.fillRect
CanvasRenderingContext2D.strokeRect()
CanvasRenderingContext2D.fill()
CanvasRenderingContext2D.stroke()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect