The CanvasRenderingContext2D.putImageData() method of the Canvas 2D API paints data from the given ImageData object onto the canvas. If a dirty rectangle is provided, only the pixels from that rectangle are painted. This method is not affected by the canvas transformation matrix.
Note: Image data can be retrieved from a canvas using the getImageData() method.
You can find more information about putImageData() and general manipulation of canvas contents in the article Pixel manipulation with canvas.
void ctx.putImageData(imageData, dx, dy); void ctx.putImageData(imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight);
imageDataImageData object containing the array of pixel values.dxdydirtyX Optional
0.dirtyY Optional
0.dirtyWidth Optional
dirtyHeight Optional
NotSupportedErrorInvalidStateErrorImageData object's data has been detached.To understand what this algorithm does under the hood, here is an implementation on top of CanvasRenderingContext2D.fillRect().
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
function putImageData(ctx, imageData, dx, dy,
dirtyX, dirtyY, dirtyWidth, dirtyHeight) {
var data = imageData.data;
var height = imageData.height;
var width = imageData.width;
dirtyX = dirtyX || 0;
dirtyY = dirtyY || 0;
dirtyWidth = dirtyWidth !== undefined? dirtyWidth: width;
dirtyHeight = dirtyHeight !== undefined? dirtyHeight: height;
var limitBottom = dirtyY + dirtyHeight;
var limitRight = dirtyX + dirtyWidth;
for (var y = dirtyY; y < limitBottom; y++) {
for (var x = dirtyX; x < limitRight; x++) {
var pos = y * width + x;
ctx.fillStyle = 'rgba(' + data[pos*4+0]
+ ',' + data[pos*4+1]
+ ',' + data[pos*4+2]
+ ',' + (data[pos*4+3]/255) + ')';
ctx.fillRect(x + dx, y + dy, 1, 1);
}
}
}
// Draw content onto the canvas
ctx.fillRect(0, 0, 100, 100);
// Create an ImageData object from it
var imagedata = ctx.getImageData(0, 0, 100, 100);
// use the putImageData function that illustrates how putImageData works
putImageData(ctx, imagedata, 150, 0, 50, 50, 25, 25);
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'CanvasRenderingContext2D.putImageData' in that specification. | Living Standard |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
putImageData() to be silently ignored, rather than throwing an exception.CanvasRenderingContext2D
ImageData objectCanvasRenderingContext2D.getImageData()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData