The CanvasRenderingContext2D
.lineDashOffset
property of the Canvas 2D API sets the line dash pattern offset or "phase" to achieve a "marching ants" effect, for example.
ctx.lineDashOffset = value;
value
0.0
.lineDashOffset
propertyThis is just a simple code snippet which uses the lineDashOffset
property to draw a dashed line.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.setLineDash([4, 16]); ctx.lineDashOffset = 2; ctx.beginPath(); ctx.moveTo(0, 100); ctx.lineTo(400, 100); ctx.stroke();
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height: 120px"> ctx.setLineDash([4, 16]); ctx.lineDashOffset = 2; ctx.beginPath(); ctx.moveTo(0,100); ctx.lineTo(400, 100); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
The marching ants effect is an animation technique often found in selection tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border.
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var offset = 0; function draw() { ctx.clearRect(0,0, canvas.width, canvas.height); ctx.setLineDash([4, 2]); ctx.lineDashOffset = -offset; ctx.strokeRect(10, 10, 100, 100); } function march() { offset++; if (offset > 16) { offset = 0; } draw(); setTimeout(march, 20); } march();
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.lineDashOffset' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | 27
|
11 | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | 27
|
Yes | Yes | Yes |
mozDashOffset
has been implemented. This property will be deprecated and removed in the future, see bug 931389. Use lineDashOffset
instead.webkitLineDashOffset
is implemented besides this method. Use lineDashOffset
instead.CanvasRenderingContext2D
CanvasRenderingContext2D.getLineDash()
CanvasRenderingContext2D.setLineDash()
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset