The CanvasRenderingContext2D
.arc()
method of the Canvas 2D API adds a circular arc to the current sub-path.
Note: Want to draw a circle? The arc()
method is the best way. Simply specify a start angle of 0 radians (0°) and an end angle of 2π radians (360°).
void ctx.arc(x, y, radius, startAngle, endAngle [, anticlockwise]);
The arc()
method creates a circular arc centered at (x, y)
with a radius ofradius
. The path starts at startAngle
and ends at endAngle
, and travels in the direction given by anticlockwise
(defaulting to clockwise).
x
y
radius
startAngle
endAngle
anticlockwise
Optional
Boolean
which, if true
, causes the arc to be drawn counter-clockwise between the start and end angles. The default value is false
(clockwise).This example draws a complete circle using the arc()
method.
<canvas id="canvas"></canvas>
The arc is given an x coordinate of 100, a y coordinate of 75, and a radius of 50. To make a full circle, the arc begins at an angle of 0 radians (0°), and ends at an angle of 2π radians (360°).
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.arc(100, 75, 50, 0, 2 * Math.PI); ctx.stroke();
This example draws various shapes to show what is possible when using arc()
.
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Draw shapes for (let i = 0; i <= 3; i++) { for (let j = 0; j <= 2; j++) { ctx.beginPath(); let x = 25 + j * 50; // x coordinate let y = 25 + i * 50; // y coordinate let radius = 20; // Arc radius let startAngle = 0; // Starting point on circle let endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle let anticlockwise = i % 2 == 1; // Draw anticlockwise ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise); if (i > 1) { ctx.fill(); } else { ctx.stroke(); } } }
Screenshot | Live sample |
---|---|
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.arc' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Starting with Gecko 2.0 (Firefox 4 / Thunderbird 3.3 / SeaMonkey 2.1):
anticlockwise
parameter is optional.radius
now throws an IndexSizeError
error ("Index or size is negative or greater than the allowed amount").CanvasRenderingContext2D
CanvasRenderingContext2D.ellipse()
to draw an elliptical arc
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arc