The createWaveShaper() method of the BaseAudioContext interface creates a WaveShaperNode, which represents a non-linear distortion. It is used to apply distortion effects to your audio.
baseAudioCtx.createWaveShaper();
The following example shows basic usage of an AudioContext to create a wave shaper node. For applied examples/information, check out our Voice-change-O-matic demo (see app.js for relevant code).
Note: Sigmoid functions are commonly used for distortion curves because of their natural properties. Their S-shape, for instance, helps create a smoother sounding result. We found the below distortion curve code on Stack Overflow.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var distortion = audioCtx.createWaveShaper();
...
function makeDistortionCurve(amount) {
var k = typeof amount === 'number' ? amount : 50,
n_samples = 44100,
curve = new Float32Array(n_samples),
deg = Math.PI / 180,
i = 0,
x;
for ( ; i < n_samples; ++i ) {
x = i * 2 / n_samples - 1;
curve[i] = ( 3 + k ) * x * 20 * deg / ( Math.PI + k * Math.abs(x) );
}
return curve;
};
...
distortion.curve = makeDistortionCurve(400);
distortion.oversample = '4x'; | Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'createWaveShaper()' in that specification. | Working Draft |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | 10
|
Yes | 25 | No | 22
|
6
|
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | 33 | Yes | 26 | Yes | No | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createWaveShaper