The suspend()
method of the AudioContext
Interface suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process — this is useful if you want an application to power down the audio hardware when it will not be using an audio context for a while.
This method will cause an INVALID_STATE_ERR
exception to be thrown if called on an OfflineAudioContext
.
var audioCtx = new AudioContext(); audioCtx.suspend().then(function() { ... });
A Promise
that resolves with void. The promise is rejected if the context has already been closed.
The following snippet is taken from our AudioContext states demo (see it running live.) When the suspend/resume button is clicked, the AudioContext.state
is queried — if it is running
, suspend()
is called; if it is suspended
, resume()
is called. In each case, the text label of the button is updated as appropriate once the promise resolves.
susresBtn.onclick = function() { if(audioCtx.state === 'running') { audioCtx.suspend().then(function() { susresBtn.textContent = 'Resume context'; }); } else if(audioCtx.state === 'suspended') { audioCtx.resume().then(function() { susresBtn.textContent = 'Suspend context'; }); } }
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'close()' in that specification. | Working Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 43 | ? | 40 | No | Yes | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 43 | 43 | ? | 40 | Yes | ? | 4.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/suspend