A RandomNumberEngineAdaptor is a RandomNumberEngine that transforms the output of another RandomNumberEngine, the latter of which is termed a base engine.
Given.
B
, a RandomNumberEngine b
, an object of type B
A
, a RandomNumberEngineAdaptor, adapting B
as a base engine a
, an object of type A
function | semantics |
---|---|
A::A(); | The base engine is initialized as if by its default constructor. |
bool operator==(const A& lhs, const A& rhs); | Returns whether lhs 's base engine is equal to rhs 's base engine or not. |
A::A(result_type s); | The base engine is initialized with s . |
template<class Sseq> A::A(Sseq& q); | The base engine is initialized with q . |
void seed(); | Invokes b.seed() . |
void seed(result_type s); | Invokes b.seed(s) . |
template<class Sseq> void seed(Sseq& q); | Invokes b.seed(q) . |
Furthermore.
A
does not exceed the complexity of the function of B
A
includes the state of B
A
's state is no less than the size of b
A
's state includes copying B
's state A
includes the textual representation of B
The following standard library facilities satisfy RandomNumberEngineAdaptor:
(C++11) | discards some output of a random number engine (class template) |
(C++11) | packs the output of a random number engine into blocks of a specified number of bits (class template) |
(C++11) | delivers the output of a random number engine in a different order (class template) |
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